Articles tagged "graphics"
The purpose of this post is so that I will have a link to give people when they ask: how do I write an iOS application that pulls data from an RSS feed, displays it pretty and can put things on a map. I'll show you all of that and more as I rewrite my oldest iOS application from scratch: FuelView.
In this post, I'll show you how to use visual effects over a window to make a dialog sheet stand out when it is presented over the top. It's a pretty simple use of Core Image but is a useful technique to capture attention when needed.
In this post, I'll look at drawing a detailed image in code by combining multiple visual elements. Unlike previous posts I've done on drawing in Cocoa, this will focus on the AppKit classes. The code will use
NSGlyphand show you some simple ways to export the contents of an
NSViewto a file.
A few user-features of Mac OS X Lion have been announced but no Cocoa API changes have been publicly announced. However, I think there are dozens of non-user areas where the Cocoa Mac APIs could be improved by integrating approaches from Cocoa Touch APIs. What follows are a dozen areas where I'd like to see a more iOS approach in Mac OS X Lion.
In this part, I expand on the simple techniques presented in the first part by adding different line, effect and texture styles. I'll also present some Mac application icons and simple texturing.
In this two part series, I'll give a beginner's guide to creating iPhone and Mac application icons using Inkscape — a free, vector illustration program. In this first part, I'll talk about the common styles and traits of icons on the Mac and iPhone and give a step-by-step guide to creating the first iPhone icon in Inkscape.